Overview of using a particle emitter to create flowing geometry, relying on the metaball. A fun technique that can be used for stylized smoke, liquid or organic forms. In this tutorial Michael will show you how to create this simulation set-up.
Then you’ll learn how to shape your simulation using forces like wind and gravity. Finally you’ll learn about fields (falloffs) to shape and fine-tune your simulation.
You’ll also see a quick overview of how Michael composited the smoke/liquid layer into a 2D animation using Photoshop and After Effects.
A fun technique you can follow along with.
Want to learn Cinema 4d? This training guide will walk you through the basics and help you build up to more complex projects. Learn the pipeline from polygons to pixels and use C4D in your productions right away. Get support and feedback while you learn.
Join the MoGraph Mentor community and learn C4D today!