Overview of using a particle emitter to create flowing geometry, relying on the metaball. A fun technique that can be used for stylized smoke, liquid or organic forms. In this tutorial Michael will show you how to create this simulation set-up.
Then you’ll learn how to shape your simulation using forces like wind and gravity. Finally you’ll learn about fields (falloffs) to shape and fine-tune your simulation.
You’ll also see a quick overview of how Michael composited the smoke/liquid layer into a 2D animation using Photoshop and After Effects.
A fun technique you can follow along with.
Michael Jones
$299
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