In Class 1 we ask students to take 3 weeks to create an animation, with the sole constraint that it must contain a ball character.
This open ended task creates a challenge for students to develop and execute an original concept, while working on their mastery of animation principles. We think the ball is the perfect place for animators to hone their craft.
We are starting a new live series called Lunch Break.
We want you to come hang with Mograph Mentor while you snack on your mid-day meal. This series is about discussion. Let’s chat all things motion, design, and art. There will be guest appearances, presentations, and reel critiques.
No strings attached. Come and go as you please. We just want you to join in on the discussion!
Stay tuned for more details about the first Lunch Break.
At MoGraph Mentor, we have built a program that focuses primarily on traditional principles and leaves software as only a means to an end. We don’t spend much time geeking out on everything software packages can and can’t do.
This format comes from a deep belief that software is secondary to craft.
These words from the brilliant John Lasseter, president of Disney and Pixar Animation Studios, ring true.
MoGraph Mentor wants to do more than just educate and inspire. We have worked hard to put structures in place that will foster opportunities for our students. Our Job Placement Program, sounds much fancier than it actually is. Simply put, we connect our students with the people who need their skills.
We’ve partnered with ad agencies, production studios, marketing firms & churches to find opportunities for our small community of students.
We recently asked one of our Job Placement Partners, VeracityColab, if they’d give us some insight into who they are, and what type of people they look to bring in.
Veracity has established themselves a full service video agency making excellent content for Google, Adobe, Lenovo, LegalZoom and a long list of other companies.
There is no amount of tutorial watching or plug-in purchasing that will give you a direct line to quality work. All of those amazing pieces of work that you drool over on Vimeo, you know the secret behind all of them? People worked really hard on them. They didn’t follow a tutorial or buy a plug-in that created it for them. There was no easy button that they tapped then grabbed a cup of coffee.
They put their experience, intellect and passion into it, and it probably still fell short of where they wanted it to. They struggled through the bumps in the road (of producing it) and didn’t settle for V2, usually something more like V22.
There is no shortcut because quality is often about depth of concept and execution. It takes time, effort and thought.
We recently traveled to beautiful Vancouver, BC to speak with Jorge R. Canedo Estrada, aka Jr.canest. We shot about 2 hours worth of amazing insight, advice and wisdom from an incredibly humble and talented artist. Jorge shared his story with us, as well as gave us insight into what inspires him. The full interview series is only available to our students, but we thought this gem of advice had to be shared with our larger MoGraph Mentor family.
When I asked Jorge about what it would take for any artists to come work at Giant Ant, the answer was surprising. First on the list, before your technical or artistic ability, is who you are as a person.