Mo-Graph Mentor

Lunch Break: Episode 01

If you’ve been following us on social media then you’ve likely seen our postings about Lunch Break. This is a new live series that will vary in topic, but will focus on the artistic, professional, and technical aspects of motion design.

Last week we launched with episode one and we had about 40 people drop in to hang out with us. This episode focuses on the process of moving from concept to form: working with space, and the best process for communicating ideas and creating interesting visual compositions. If you missed it, no worries…below is a recording of the live episode.

Make sure to follow us on Twitter, Instagram & Facebook to ensure that you don’t miss out on future episodes!

Mograph Mentor is the online school for motion graphics. Contact us today for more info!

New Live Series: Lunch Break

Announcement! Announcement!

We are starting a new live series called Lunch Break.

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We want you to come hang with Mograph Mentor while you snack on your mid-day meal. This series is about discussion. Let’s chat all things motion, design, and art. There will be guest appearances, presentations, and reel critiques.

No strings attached. Come and go as you please. We just want you to join in on the discussion!

Stay tuned for more details about the first Lunch Break.

Thanks for the rad artwork Rafael Mayani!

Class Experience

Here at MoGraph Mentor we strive to make each live class as impactful and helpful as possible. This means adhering to a curriculum that moves through concepts and project tasks from week to week. Although we want to continue to move students forward, we still make time for open discussion and organic Q&A.

The live experience is hosted on a platform called Fuze. This allows us to stream HD feeds and audio from all students and mentors. Upload video content, share screens and make live annotations over the top of imagery for our critiques.

Here is a look at the live experience.

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{Student Work} Davide Cirrincione : Visual Essay

Davide Cirrincione challenged himself to communicate about a complex issue. Davide had was having an on-going conversation with a friend about the homeless people in his area. It was becoming common that they were being approached and asked for money. They struggled to know the right way to deal with these interactions.

So Davide used his Visual Essay assignment in Class 1, to explore the issue. Here is his final piece.


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3 Things to Know

As a new online motion graphics program, we have been so grateful for all the interest and support from our community. But with every new venture, there are always new areas to navigate through. We wanted to create an opportunity to better communicate who we are, what we do, and what we expect from prospective students. After receiving some feedback, we have come up with a list of 3 essential things to know about our program:


 

1) This is not tutorials

Online training libraries like Lynda or Digital Tutors are great for learning software and production techniques. While software training training plays a role in what we do, that is not our primary focus. We care more about your ability as a visual artist and animator than we do about your technical wizardry.

Production techniques come and go, software updates, new plug-ins are born, we don’t focus on that side of it. We focus on the core principles of the craft, and put you into situations where those principles can be applied and refined.  We want to help you evolve as a visual communicator and critical thinker. We believe that is ultimately what will serve you over the long term.

2) It’s about engagement

There are a lot of online options for passive learning : FXPHD, Skillshare, Udemy, etc.. We are not one of those places. In those environments, you watch video content that guides you on exactly how to do something, then (maybe) you replicate it. This is great for learning a trick here or there, but it doesn’t mature you as a motion designer. No face to face with the instructor. No open dialogue week after week. A one-way transfer of information.

We are just the opposite.

We create a context where there is a problem to be solved and then we walk with you on that journey of solving it. Along with your mentor and classmates, you’ll create visual and animated works, within the guidelines of project briefs. You’ll have to think. You’ll have to engage process, make revisions and explain your thinking. And you’ll have live discussions every week for 36 weeks, as you’re producing your projects.  It can be really challenging at times. But without a true challenge, there is no growth.

This is not a passive learning environment. It’s a highly engaged experience. And for students who bring consistent engagement, they’ll see consistent growth. You get out, what you put in.

3) We expect your best effort

You have an assigned class session each week. We expect you to be on time.

You’ll have deliverables to turn in each week. We expect them to be done on time.

There are formatting guidelines for each assignment. We expect them to be formatted correctly.

We want students who are serious about this investment. After all, it’s your time & money. Why invest if you’re not going to try and maximize a return?

We feel it’s part of our responsibility to see that you grow as much as possible during your time with us. It does you no good, to tell you that late or sloppy assignments , are OK. It’s not OK. And it’s certainly not going to be OK when you start working at a studio or agency. We want to prepare every student for maximum long term success, and that begins with an attention to detail and being on point.

We’ll bring our best effort, we expect you will too.

 

Why We Exist

The reason MoGraph Mentor exists is very simple: to serve students who are looking for education in Motion Design.

Many people are excited about motion design and are serious about building a career in the field.  The demand for this type of media communications work has exploded in human society, a product of a modern and connected world. Opportunity is abundant for talented, hard working & connected motion designers.

As more people are drawn into this field from all over the world, they’re going to be looking for education. Most of the options available to them are on polar opposite ends of the same spectrum.  You can either absorb the massive amounts of free tutorial content related to the subject, or invest tens of thousands of dollars into a more comprehensive art & design education.  There are very few options in the middle.

Two years I ago I set out to build an educational program that offered a legitimate alternative to institutions like the Art Institutes, Full Sail or SCAD.  A program that could offer serious students, a serious alternative to these larger institutions.

Education can be a tricky bet for students. It’s expensive and risky.  People take a big risk when they invest in education. They have to trust that they’re making a good investment in their future. They have to trust that the program will teach them, and that the instructors will care about them and invest in them. They have to trust that they’ll get a lot out of it and it will inspire them to go on and find great success.

Education is hard because education takes people.  The worth of any educational institution is its people.

Online education is becoming more commonplace and more trustworthy among potential students. Many trailblazing institutions have proven the value you can offer leveraging the amazingly low cost of information technologies.  Individuals with great expertise in their chosen field are free to set up educational programs with little initial investment (compared to the millions needed to create a traditional institution).  The key to great online education seems to be very similar to that of a traditional school: find great people to lead it.

Of course this is a humbling thought for me personally.  I consider myself a slightly above average motion designer compared to all the incredibly deep and amazing works you see people producing.  I asked myself very seriously if I was qualified to lead this effort; I asked myself a lot.

In fact, I waited on developing this concept for a number of years, assuming someone more qualified would choose to do it.

Ultimately I decided my value was to coordinate, organize, develop, plan, schedule….basically, build the programs structure. Then go find great motion designers and great people.  All of this came together based off the generosity of many people sharing their intellect, experience and support.

I’m very grateful to all the people who infused life into this program and it exists today thanks to them.

This first semester has taught us a lot.  We’re cutting our class sizes in half going forward. The most value will come through the deepest and most thoughtful engagement.  Smaller classes means more engagement.

The first group of students was incredible.  What an amazing range of people to have interacted so closely over the last 3 months. It was an incredible experience.

We had students from the US, Brazil, Portugal, France, Switzerland & United Kingdom.

The diversity of thought and culture and personality is really what made it special. It’s impossible not to grow when you’re exposed to that. It’s been amazing, and I’m really grateful that I got to be a part of it.

We saw growth and breakthroughs from one week to the next. To see them push their work forward and grow as motion designers was incredibly exciting and served as a validation of our collective efforts.

The students are establishing a methodology for creating work that they will take with them and refine over the rest of their careers.  Education that makes an impact is about building a solid foundation that students can build upon in the future.

I’m very excited about the future of the program.  We are very clear about why we exist and we’re focused on our core mission: serve students.

We’re going to keep it that simple and learn the rest as we go.

{Student Work} Remington : Ball Bounce

This project was completed by Remington McElhaney for the Frame By Frame brief in Class 1 : Intro to Design & Animation. We asked students to focus on spacing and timing. They were to complete a short animation (5 second max) and display an in depth knowledge of animation principles.

Remington pitched a really fun concept, based on a diving board and splash.  Turned out really nice!

Check out his project below.

Started by thinking through the concept in pre-production.

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Then over the course of 2 weeks and a few revisions ended up with this final result.

For more information on our motion graphics courses, contact us today!

Tags: Motion Graphics, Motion Design, Online School for Motion Graphics, Motion Graphics Courses
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