In Class 1 we ask students to take 3 weeks to create an animation, with the sole constraint that it must contain a ball character.
This open ended task creates a challenge for students to develop and execute an original concept, while working on their mastery of animation principles. We think the ball is the perfect place for animators to hone their craft.
Our Spring semester has been our best yet. We’ve seen more high-quality development in this session than in any previous.
The first assignment in Class 1 is called, “Designing for a theme.” The goal is to take an abstract theme and develop a set of visuals that capture the essence of that theme.
It’s an opportunity to engage a detailed process, and pursue a visual style that is beautiful and unique. For our mentors it’s an opportunity to speak about design principles and creative problem solving.
Ben Buchanan is currently in one of our Class 1 groups, led by Handel Eugene of Royale.
Our program puts much emphasis on the principles of design…because that’s where great motion graphics begins. The very first project in Class 01 is Design For A Theme. Students get to choose their theme to take from concept to conception.
Today we’re sharing Zubaer’s final design. He chose the theme: Arctic
We are finishing up the last week of Summer Semester right now, and as we gear up for our Fall Semester (get your apps in now!) we’ll be sharing lots of student work.
Today I want to show you Travis’ frame by frame project. This is the first animation project in Class 01 and it gives students the opportunity to focus on the principles of animation…the perfect starting point for their future assignments.